[暗黑2]里面,估计在移动速度方面,大家可能都比较了解吧?法师的传送技能可谓是必加的技能,用来赶路的好东西。那么在[暗黑3]里面,角色之间的移动速度又会有怎样的差别呢?
以下为蓝帖时间~~
网友:
现在你们考虑了不同角色之间的移动速度的问题了吗? [暗黑2]里这是个问题,法师可以传动,所以在打怪/做任务时,法师是不二的选择。这样很不好,比如一个天梯开荒时,90%的角色都是法师。现在[暗黑3]的设计中考虑到这方面的平衡了吗?法师可以传送,野蛮人可以用跳跃攻击,或者冲锋,但是巫医呢?他似乎没有类似技能,所以他行动的最慢。
Bashiok:
We definitely want to avoid as best as possible a single class being far and away better than all others at something (such as mobility) and thus used exclusively for specific tasks.
我们会尽量避免一个角色比其他角色在某些方面(比如移动力)强太多,从而造成不平衡。
As long as there is choice and variety in the game there's going to be one solution that gains a general consensus as being the best at "X". The hope and the intent is to make the difference between the best and second best, third best, etc. as close to imperceptible as possible so that you can use what ever class/character you want, what ever build you want, and not feel that you're far and away below the abilities of something else. That's balance in choice.
只要游戏存在着多样性,那么就不可避免的角色间有差别。我们需要达到的效果是有一种最好的角色设定使得角色间在某些方面达到最平衡,我们要尽量做到的是,最好的和次好的,两者相差不大。这样的话,你可以随便用你喜欢的角色,尝试自己的不同练法,而不用担心你选择的角色会在某些方面比其他角色差很多。
We're taking a close look at what those specific mobility issues were in Diablo II and could be in Diablo III, and yes we're certainly trying to be a bit smarter about planning for it. You specifically mention the witch doctor. With the way he plays and feels a big warp or jump around skill just doesn't really seem right for him, but he may have a trick or two up his sleeve...
我们现在在考虑[暗黑2]中的什么特殊的移动技能可以在[暗黑3]保留,当然我们会尽量做到不重复。你刚刚特别提到巫医,这个角色如果拥有跳跃技能,可能就不太合适,也许他会有一两个技能会使用他的袖子...